I've seen an artist switch from 3dsmax to maya in 2 days flat and produce same results - albeit slightly slower as he learns where the features are. Sure, they might not like it but they move and move fast. I guess that's why they're amateurs and not doing it for a living. Topogun? ndo? ddo? Maya? Max - and all the plugins which they learn which are discontinued a year later - its a fast moving and dynamic industry. PS I'm not saying the news isn't frustrating, and if the petition gets enough votes to do something all power to you, but to bandy about terms like "evil" seems a little ridiculous.Ĭlick to expand.Real game artists are expected to switch tools without warning in this industry with very little time. There might be some new hires and there might be some fires, but for the most part I expect people will be taken along for the ride. Most companies will look to transition to other products over a number of years (SoftImage will still be able to produce market quality work for some time). If you work for a company that solely or primarily uses SoftImage its unlikely they will just close up shop and fire everyone. If you are purely a technician it might take years to get to reach close to the pinnacle of proficiency, but you will be serviceable within a few months.Ĥ. If your are an artist most of your value is in the art you produce not the tools you use.ģ. It was pretty obvious there was some risk to SoftImage once it was acquired.Ģ. If you work in an industry you would expect to be keeping a finger on the pulse in terms of whats happening in that industry.
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